Jumat, 27 April 2018

VRT World (ICO) - Flatform is a new level of business industry worldwide

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Hello all!
Today's discussion is a lucrative offline market creation platform for explanations:

About the VRT platform
The key moments of this platform are the creation of offline markets, this introduction will allow developers to sell their products without spending huge amounts of money on equipment. Creating the emulator will test all developments. Because the project is built with blocking technology, users will be able to manage the direction of platform development, selecting projects. Let me remind you that thanks to blocking all actions, including voting will be completely transparent, this will exclude closing votes. Thanks to this, you can accurately believe that the top position will be the most viable and best project.VRT - able to open the door to a rich virtual world for players, developers, and entrepreneurs. This startup seeks to unite the VR market into a single system.

The main objective of the VRT platform is to create a decentralized VR market with a convenient SDK and API, enabling it to attract developers for VR content creation, not limited to one type of device or company policy.
The main advantage of this platform is that our VR park will become an offline gateway to the market, enabling third-party developers to sell their content without spending money to buy expensive equipment. In addition, we will create an emulator where developers can test their products before launch.

Because the platform will be based on blocking technology, the project economy will be transparent and open to all market participants. This will result in a fairer distribution of funds between the content creator and the site for its placement, as a result of the cost of the final product will become more affordable for consumers.

In addition, VRT will be governed by the community itself, which will independently select the priority direction for system development. This platform will encourage content creation, where its users are genuinely interested, and not the narrow circle of owners, as is now the case in centralized services. Artificial silencing issues and paid releases will go down in the past, and the first place to rank will be the content that the participants will actually choose.

System architecture is shown in the following diagram:


The main element of the platform

1. Market: zone. where there are transactions for the sale and lease of the content and services represented on the platform. The content writers themselves will set the price for their product - it can be completely free distribution, freemium model or one time / regular payment. Also, there is an option to hold an auction, crowdfunding, or donation.

2. Blocking and smart contract will perform the following functions:

- Provide platform payment mechanism and
  ensure transparency of distribution of funds originating from
  transactions agreed between VRT participants.

- Ensure respect for the author's intellectual rights to the content
  which is distributed.

3. APIs and SDKs: content development tools, uses that will simplify the creation of VR content.

4. Storage: distributed storage, based on the IPFS protocol. where the platform content will be stored.

5. Emulator: section. where developers can test the content for compatibility with different types of devices.

Participants in the VRT platform can be divided into the following categories:

1. VR creator: game and app developer, video writer, as well as live organizer and broadcast recording supplier.

2. VR content buyers: individual NMD owners, who purchase content both for entertainment and for educational purposes. In addition, large content consumers will become commercial companies and nonprofits using VR technology in various ways to set up VR parks, provide remote services and other applications.

3. Platform moderators: community members who perform the function of checking hosted content to comply with platform rules and provide security to users.

4. Storage Providers: community members who rent space on their hard drive to store content hosted on the platform.

5. Advertisers: agencies and others interested in placing ads in VR content.

Token

VRT Tokens are "fuel" of all platforms and will be released on Ethereum
according to ERG-20 standard. It will perform the following functions:

Most VRT tokens will be used as a means of payment between platform participants - in transactions for the sale and purchase of VR content and the provision of various services. During the transaction, a smart contract is created, which governs all important conditions of the transaction - the transaction object, its type, price, term, and so on. The buyer or lessee after verifying the terms of the transaction sends to the address stated in the VR contract token and in return receives a link to download the purchased content or the results of the service. Thus the seller or the lessee of the object receives the sum of minus the small commissions that take place covering the cost of the platform connected with the maintenance of its working capacity. The size of the commission will depend on several factors,

In the long run, the token function will become more widespread:

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Organization of tournaments with prize funds in the form of a number of VRT tokens.
Connection streaming service, payments that will also occur within
VRT token.

Details of ICO

Pre-ICO 05.12-23.12 | ICO February 2018
Price token for ICO 1 VRT = 1 USD

Roadmap



Team

VRT is a professional team with over 9 years of experience in areas related to IT development, entertainment, and creative solutions. We are a partner of NaturalPoint Inc.
(Optitrack brand owner) of the largest equipment manufacturer in the industry. We are one of the first to test their new solution and have created a number of their own tools to help speed up the development process. As a result, our system allows us to make VR parks twice as cheap as competitors without losing quality.

The project team already has successful experience in the VR field - beginning in 2017 launching the "VR Time Machine" educational project, which allows to learn the history in game format using virtual reality technology. The interest of the project was demonstrated by the Strategic Initiative of the Non-Profit Organization of Russian Autonomy, established by the Russian government to promote priority projects in the economic and social sphere.

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More information contact the web below:

-official site: https://vrt.world/






Author: hitamku
Eth: 0x282e1B443eB97CA37FcB0413ec33F021fc6b4f5D





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